There is some OK voice acting in the game but it only makes up about 20% of the dialogue, with the rest just text. All the NPC’s in the game look stiff and talk without their mouths moving, and already you can feel the immersive experience required for RPG’s fading away. That is a good job because it’s far from it. Let’s start with the graphics considering this was a mobile port, you cannot expect a masterpiece. So it has taken 7-8 years to get ported to the Xbox and considering the game was a hit on mobile devices it should hold some joy for RPG fans, right? It then surprised me more to realise Ravensword: Shadowlands was originally released for mobile devices in 2013. I had not heard of this game and was surprised to realise it was a mobile game back from 2010. Now upon research, I discovered this is a sequel to Ravensword: The Fallen King. But it has long since been missing, so you need to set out on your path to finding it as it will be the only way to save the kingdom of Tyreas. So you go on an adventure to discover why you might have survived and the story starts to develop you find – as you might expect – that you are part of the bloodline that can wield the titular Ravensword. Both the army of Tyreas and the dark Elf army were wiped out and no one knows why or how. You play the part of a soldier downed in a battle against the dark elves, yet despite this you managed to survive. The world does feel lonely as it is very scarcely populated, but the beings and animals it is populated with is a little mind-boggling. The world in this game does feel very grand and although the graphics will not blow you away they are still decent. Ravensword: Shadowlands is an adventure RPG into a vast open world. Developed by Crescent Moon Games and published by Ratalaika Games S.L.
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